Luna: The Shadow Dust is visually enthralling. The opening sequence shows a boy falling from the sky and entering a twisted tower that is both exotic and magical thanks to a gorgeous hand-drawn aesthetic. Luna looks like a picture book come to life, and its world is so warm and inviting that I want to cozy up under it like a warm blanket. Unfortunately, some of Luna’s point-and-click puzzles are so prickly they sour much of the experience.
The main hero in Luna is a nameless boy who explores a massive tower alongside his cat-like companion. Each new level of the tower is filled with new discoveries and curiosities. When I entered the main hall, I pored over its murals, which seemed to tell the story of an ancient society plagued by a shadowy evil. Inside a labyrinth library, I marveled at the small details on every bookshelf. In a tiny medieval-style kitchen, I could practically feel the warmth coming off the hearth. Each new room brought new visual wonders, and I was excited to explore every inch of this mysterious tower.
Each room also contains one or two puzzles, which you must solve to progress. Many of these puzzles are incredibly rewarding, requiring out-of-the-box thinking. For example, in a room full of animal skeletons and lab experiments, I discovered a way for my cat-like companion to platform across a series of shadows projected on the wall to reach a lever that opened our exit. In another room, I used a special door to warp between seasons and help a tree grow fruit. When Luna is at its best,….
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